Army List Name
Adeptus Astartes Kill Team
Items
Category
Leader
Icon
glyphicons_048_star
Items
Category
Combat
Icon
glyphicons_048_star
Items
Category
Comms
Icon
glyphicons_048_star
Items
Category
Demolitions
Icon
glyphicons_048_star
Items
Category
Heavy
Icon
glyphicons_048_star
Items
Category
Medic
Icon
glyphicons_048_star
Items
Category
Scout
Icon
glyphicons_048_star
Items
Category
Sniper
Icon
glyphicons_048_star
Items
Category
Veteran
Icon
glyphicons_048_star
Items
Category
Zealot
Icon
glyphicons_048_star
Items
Organisation
Class
Commander
Lower Limit
0.0
Units
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
76
Count
0
Maximum
1
Name
Commander Level 2
Points
96
Count
0
Maximum
1
Name
Commander Level 3
Points
116
Count
0
Maximum
1
Name
Commander Level 4
Points
141
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Master-Crafted Auto Bolt Rifle
Points
0.0
Name
Master-Crafted Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Power Sword
Points
7
Maximum Size
1
Minimum Size
1
Name
Primaris Captain
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Iron Halo; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PRIMARIS; CAPTAIN
Stats
M6"•WS2+•BS2+•S4•T4•W6•A5•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
46
Count
0
Maximum
1
Name
Commander Level 2
Points
61
Count
0
Maximum
1
Name
Commander Level 3
Points
76
Count
0
Maximum
1
Name
Commander Level 4
Points
101
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Master-Crafted Auto Bolt Rifle
Points
0.0
Name
Power Sword
Points
4
Name
Master-Crafted Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Primaris Lieutenant
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PRIMARIS; LIEUTENANT
Stats
M6"•WS2+•BS3+•S4•T4•W5•A4•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
63
Count
0
Maximum
1
Name
Commander Level 2
Points
78
Count
0
Maximum
1
Name
Commander Level 3
Points
93
Count
0
Maximum
1
Name
Commander Level 4
Points
118
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Crozius Arcanum
Points
0.0
Default
Equipped
Name
Bolt Absolver Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Primaris Chaplain
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Rosarius; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PRIMARIS; CHAPLAIN
Stats
M6"•WS2+•BS3+•S4•T4•W5•A4•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
81
Count
0
Maximum
1
Name
Commander Level 2
Points
101
Count
0
Maximum
1
Name
Commander Level 3
Points
121
Count
0
Maximum
1
Name
Commander Level 4
Points
146
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Psyker
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Force Sword
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Magic
Default
Equipped
Name
Psybolt
Points
0.0
Default
Equipped
Name
Librarius Discipline
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Primaris Librarian
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Psychic Hood; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PRIMARIS; LIBRARIAN
Stats
M6"•WS3+•BS3+•S4•T4•W5•A4•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
81
Count
0
Maximum
1
Name
Commander Level 2
Points
101
Count
0
Maximum
1
Name
Commander Level 3
Points
121
Count
0
Maximum
1
Name
Commander Level 4
Points
146
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Master-Crafted Instigator Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Captain In Phobos Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Iron Halo; Transhuman Physiology; Camo Cloak; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PHOBOS; PRIMARIS; CAPTAIN
Stats
M6"•WS2+•BS2+•S4•T4•W6•A5•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
91
Count
0
Maximum
1
Name
Commander Level 2
Points
111
Count
0
Maximum
1
Name
Commander Level 3
Points
131
Count
0
Maximum
1
Name
Commander Level 4
Points
156
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Psyker
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Force Sword
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Magic
Default
Equipped
Name
Psybolt
Points
0.0
Default
Equipped
Name
Obscuration Discipline
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Librarian In Phobos Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; Psychic Hood; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PHOBOS; PRIMARIS; PSYKER; LIBRARIAN
Stats
M6"•WS3+•BS3+•S4•T4•W5•A4•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
88
Count
0
Maximum
1
Name
Commander Level 2
Points
108
Count
0
Maximum
1
Name
Commander Level 3
Points
128
Count
0
Maximum
1
Name
Commander Level 4
Points
153
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Psyker
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Force Stave
Points
0.0
Name
Force Axe
Points
2
Name
Force Sword
Points
0.0
Name
Combi-Flamer
Points
6
Name
Combi-Melta
Points
12
Name
Combi-Plasma
Points
9
Name
Storm Bolter
Points
4
Maximum Size
1
Minimum Size
1
Name
Librarian In Terminator Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Crux Terminatus; Psychic Hood; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; TERMINATOR; PSYKER; LIBRARIAN
Stats
M5"•WS3+•BS3+•S4•T4•W5•A3•Ld9•Sv2+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
74
Count
0
Maximum
1
Name
Commander Level 2
Points
94
Count
0
Maximum
1
Name
Commander Level 3
Points
114
Count
0
Maximum
1
Name
Commander Level 4
Points
139
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Crozius Arcanum
Points
0.0
Default
Name
Storm Bolter
Points
0.0
Name
Combi-Flamer
Points
2
Name
Combi-Melta
Points
8
Name
Combi-Plasma
Points
5
Maximum Size
1
Minimum Size
1
Name
Chaplain In Terminator Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Rosarius; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; TERMINATOR; CHAPLAIN
Stats
M5"•WS2+•BS3+•S4•T4•W5•A3•Ld9•Sv2+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
80
Count
0
Maximum
1
Name
Commander Level 2
Points
100
Count
0
Maximum
1
Name
Commander Level 3
Points
120
Count
0
Maximum
1
Name
Commander Level 4
Points
145
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Power Sword
Points
0.0
Name
Chainfist
Points
13
Name
Lightning Claw
Points
4
Name
Power Axe
Points
2
Name
Powerfist
Points
12
Name
Power Maul
Points
0.0
Name
Relic Blade
Points
14
Name
Storm Shield
Points
15
Name
Thunderhammer
Points
18
Default
Name
Storm Bolter
Points
0.0
Name
Combi-Flamer
Points
2
Name
Combi-Melta
Points
8
Name
Combi-Plasma
Points
5
Name
Chainfist
Points
13
Name
Lightning Claw
Points
4
Name
Power Axe
Points
2
Name
Powerfist
Points
12
Name
Power Maul
Points
0.0
Name
Power Sword
Points
0.0
Name
Relic Blade
Points
14
Name
Storm Shield
Points
15
Name
Thunderhammer
Points
18
Name
Wrist-Mounted Grenade Launcher
Points
2
Maximum Size
1
Minimum Size
1
Name
Captain In Terminator Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Iron Halo; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; TERMINATOR; CAPTAIN
Stats
M5"•WS2+•BS2+•S4•T4•W6•A4•Ld9•Sv2+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
51
Count
0
Maximum
1
Name
Commander Level 2
Points
66
Count
0
Maximum
1
Name
Commander Level 3
Points
81
Count
0
Maximum
1
Name
Commander Level 4
Points
106
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Master-Crafted Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Lieutenant In Phobos Armor
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Knife Fighter; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PHOBOS; PRIMARIS; GRAV-CHUTE; LIEUTENANT
Stats
M6"•WS2+•BS3+•S4•T4•W5•A4•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
51
Count
0
Maximum
1
Name
Commander Level 2
Points
66
Count
0
Maximum
1
Name
Commander Level 3
Points
81
Count
0
Maximum
1
Name
Commander Level 4
Points
106
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Logistics
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Default
Equipped
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Reiver Lieutenant
Points
0.0
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Terror Troops; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; COMMANDER; INFANTRY; PHOBOS; PRIMARIS; GRAV-CHUTE; LIEUTENANT
Stats
M6"•WS2+•BS3+•S4•T4•W5•A4•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
70
Count
0
Maximum
1
Name
Commander Level 2
Points
80
Count
0
Maximum
1
Name
Commander Level 3
Points
90
Count
0
Maximum
1
Name
Commander Level 4
Points
105
Count
1
Default
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Artificer Bolt Pistol
Points
0.0
Default
Equipped
Name
Barbarisater
Points
0.0
Default
Equipped
Name
Runestaff
Points
0.0
Magic
Default
Equipped
Name
Psybolt
Points
0.0
Default
Equipped
Name
Enforce Will
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Inquisitor Eisenhorn
Points
0.0
Prerequisite
One
Size
1
Special Rules
Quarry; Unquestionable Wisdom; No Stranger To Pain; ADEPTUS ASTARTES; IMPERIUM; ORDO XENOS; COMMANDER; INFANTRY; INQUISITOR; EISENHORN
Stats
M6"•WS3+•BS3+•S3•T3•W5•A4•Ld10•Sv4+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
50
Count
0
Maximum
1
Name
Commander Level 2
Points
65
Count
0
Maximum
1
Name
Commander Level 3
Points
80
Count
0
Maximum
1
Name
Commander Level 4
Points
105
Count
1
Default
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
3
Name
Iron Will
Points
5
Count
0
Maximum
1
Name
Stoic Hero
Points
10
Count
0
Maximum
1
Name
Destined By Fate
Points
10
Count
0
Maximum
1
Name
Tactical Planner
Points
15
Count
0
Maximum
1
Name
Generalist
Points
15
Count
0
Maximum
1
Name
Master Specialist
Points
30
Equipment
Default
Equipped
Name
Monomolecular Rapier
Points
0.0
Default
Equipped
Name
Heirloom Pistol
Points
0.0
Default
Equipped
Name
Archeotech Grenade
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Janus Draik
Points
0.0
Prerequisite
One
Size
1
Special Rules
Multi-Spectral Auspicator; Concealed Archeotech Weapon; Disruption Field Generator; Rogue Trader; ADEPTUS ASTARTES; IMPERIUM; ASTRA CARTOGRAPHICA; COMMANDER; INFANTRY; ROGUE TRADER; JANUS DRAIK
Stats
M6"•WS3+•BS3+•S3•T3•W4•A3•Ld9•Sv4+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
50
Count
0
Maximum
1
Name
Commander Level 2
Points
65
Count
0
Maximum
1
Name
Commander Level 3
Points
80
Count
0
Maximum
1
Name
Commander Level 4
Points
105
Count
1
Default
Maximum
1
Name
Shooting
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Two Negotiator Pistols
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Neyam Shai Murad
Points
0.0
Prerequisite
One
Size
1
Special Rules
Quick Draw; Servo-Skull Assisted Targeted; Rogue Trader; ADEPTUS ASTARTES; IMPERIUM; ASTRA CARTOGRAPHICA; COMMANDER; INFANTRY; ROGUE TRADER; NEYAM SHAI MURAD
Stats
M6"•WS3+•BS3+•S3•T3•W4•A3•Ld9•Sv4+
Upper Limit
1
Class
Leader
Lower Limit
1
Units
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Astartes Shotgun
Points
0.0
Name
Chainsword
Points
0.0
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout Sergeant
Points
11
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv4+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Boltgun & Bolt Pistol
Points
0.0
Name
Combi-Flamer
Points
3
Name
Combi-Grav
Points
2
Name
Combi-Melta
Points
3
Name
Combi-Plasma
Points
4
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
1
Name
Grav-Pistol
Points
1
Name
Chainsword
Points
0.0
Name
Powerfist
Points
4
Name
Power Sword
Points
2
Name
Auspex
Points
1
Maximum Size
1
Minimum Size
1
Name
Tactical Sergeant
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Accelerator Autocannon
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Suppressor Sergeant
Points
30
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; FLY; PHOBOS; PRIMARIS; GRAV-CHUTE; SUPPRESSOR
Stats
M12"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Power Sword
Points
1
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator Sergeant
Points
27
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A3•Ld9•Sv2+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Auspex
Points
1
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Maximum Size
1
Minimum Size
1
Name
Sternguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; VANGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; VANGUARD VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Name
Boltgun
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Combat Shield
Points
5
Maximum Size
1
Minimum Size
1
Name
Veteran Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; COMPANY VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
1
Default
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Maximum Size
1
Minimum Size
1
Name
Space Wolves Veteran Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; COMPANY VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Haywire Mine
Points
5
Maximum Size
1
Minimum Size
1
Name
Incursor Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Haywire Mine; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INCURSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Bolt Sniper Rifle
Points
0.0
Name
Las Fusil
Points
5
Name
Instigator Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Eliminator Sergeant
Points
19
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; ELIMINATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator Sergeant
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Bolt Carbine
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Shock Grenades
Points
0.0
Special Rules
This Weapon Does No Inflict Any Damage. If An Enemy INFANTRY Model Is Hit By Any Shock Grenades, It Is Stunned Until The End Of The Next Battle Round And That Model Cannot Fire Overwatch Or Be Readied, And Your Opponent Must Subtract 1 From Hit Rolls Made For The Model.
Name
Grav-Chute
Points
1
Special Rules
A Model With A Grav-Chute Never Suffers From Falling Damage, And Never Falls On Another Model. It It Would, Instead Place This Model As Close As Possible To The Point Where It Would Have Landed. This Can Bring It Within 1” Of An Enemy Model.
Name
Grapnel Launcher
Points
1
Special Rules
A Model With A Grapnel Launcher Can Climb Any Distance Vertically (Up Or Down) When It Makes A Normal Move — Do Not Measure The Distance Moved This Way.
Maximum Size
1
Minimum Size
1
Name
Reiver Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grapnel Launcher; Grav-Chute; Terror Troops; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; REIVER
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Dark Angels
Points
0.0
Special Rules
Grim Resolve — You Can Re-Roll Hit Rolls Of 1 For Shooting Attacks Made By Models In Your Kill Team (Including When Firing Overwatch) That Have Not Moved In This Battle Round. In Addition, You Can Re-Roll The Dice To Determine Whether Or Not Your Kill Team Is Broken In The Morale Phase.
Count
0
Maximum
1
Name
White Scars
Points
0.0
Special Rules
Lightning Assault — When A Model In Your Kill Team Advances, Add An Additional 2” To The Distance It Can Move. In Addition, If A Model In Your Kill Team Started The Movement Phase Within 1” Of An Enemy Model, But When You Pick It To Move There Are No Enemy Models Within 1”, That Model Can Make A Charge Attempt Instead If Falling Back Or Remaining Stationary.
Count
0
Maximum
1
Name
Space Wolves
Points
0.0
Special Rules
Hunters Unleashed — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Hit Rolls For Attacks Made By That Model In The Fight Phase. In Addition, You Can Use The Heroic Intervention Commander Tactic If There Are Enemy Models Within 6” (Rather Than 3”) Of Your Commander, And When You Do So They Can Make A Pile-In Move Of Up To 6” (Rather Than 3”).
Count
0
Maximum
1
Name
Imperial Fists
Points
0.0
Special Rules
Siege Masters — Models In Your Kill Team Do Not Suffer The Penalty To Injury Rolls For The Target Of Their Attacks Being Obscured And Within 1” Of A Model Or Piece Of Terrain That Is Between The Two Models.
Count
0
Maximum
1
Name
Blood Angels
Points
0.0
Special Rules
The Red Thirst — In Any Battle Round In Which A Model In Your Kill Team Charged, Was Charged Or Made A Pile-In Move Granted By The Heroic Intervention Commander Tactic, Add 1 To Wound Rolls Made For Attacks By That Model In The Fight Phase.
Count
0
Maximum
1
Name
Iron Hands
Points
0.0
Special Rules
The Flesh Is Weak — Roll A Dice Each Time A Model In Your Kill Team Loses A Wound. On A 6, The Damage Is Ignored And The Model Does Not Lose A Wound. If A Model Already Has A Similar Ability, Choose Effect Applies, And Re-Roll 1s When Making These Rolls.
Count
0
Maximum
1
Name
Ultramarines
Points
0.0
Special Rules
Codex Discipline — Add 1 To The Leadership Characteristic Of All Models In Your Kill Team. In Addition, Models In Your Kill Team Can Still Shoot In A Battle Round In Which They Retreated Or Fell Back, But If They Do So A 6 Is Always Required For A Successful Hit Roll, Irrespective Of The Firing Model’s Ballistic Skill Or Any Modifiers.
Count
0
Maximum
1
Name
Salamanders
Points
0.0
Special Rules
Master Artisans — You Can Re-Roll A Single Failed Hit Roll And A Single Failed Wound Roll In Each Phase, As Long As The Attack Was Made By A Model In Your Kill Team.
Count
0
Maximum
1
Name
Raven Guard
Points
0.0
Special Rules
Shadow Masters — Models In Your Kill Team Are Considered To Be Obscured To Enemy Models That Target Them If They Are More Than 12” Away From Those Models.
Count
0
Maximum
1
Name
Black Templars
Points
0.0
Special Rules
Righteous Zeal — You Can Re-Roll Charge Rolls For Models In Your Kill Team.
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Hand Flamer
Points
0.0
Name
Chainsword
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Chainsword
Points
0.0
Name
Power Sword
Points
2
Name
Powerfist
Points
4
Name
Thunder Hammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Intercessor Sergeant
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Upper Limit
1
Class
Specialists
Lower Limit
0.0
Units
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Combat Knife
Points
0.0
Name
Astartes Shotgun
Points
0.0
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout
Points
10
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv4+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Heavy Bolter
Points
3
Name
Missile Launcher
Points
5
Name
Missile Launcher & Camo Cloak
Points
6
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout Gunner
Points
11
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv4+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Astartes Shotgun
Points
0.0
Name
Chainsword
Points
0.0
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout Sergeant
Points
11
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv4+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Tactical Marine
Points
12
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Flamer
Points
3
Name
Meltagun
Points
3
Name
Plasma Gun
Points
3
Name
Grav-Gun
Points
2
Name
Missile Launcher
Points
5
Name
Heavy Bolter
Points
3
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Tactical Marine Gunner
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Boltgun & Bolt Pistol
Points
0.0
Name
Combi-Flamer
Points
3
Name
Combi-Grav
Points
2
Name
Combi-Melta
Points
3
Name
Combi-Plasma
Points
4
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
1
Name
Grav-Pistol
Points
1
Name
Chainsword
Points
0.0
Name
Powerfist
Points
4
Name
Power Sword
Points
2
Name
Auspex
Points
1
Maximum Size
1
Minimum Size
1
Name
Tactical Sergeant
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Accelerator Autocannon
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Suppressor
Points
29
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; FLY; PHOBOS; PRIMARIS; GRAV-CHUTE; SUPPRESSOR
Stats
M12"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Accelerator Autocannon
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Suppressor Sergeant
Points
30
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; FLY; PHOBOS; PRIMARIS; GRAV-CHUTE; SUPPRESSOR
Stats
M12"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Powerfist
Points
4
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator
Points
25
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A2•Ld8•Sv2+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Powerfist
Points
4
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Assault Cannon
Points
5
Name
Heavy Flamer
Points
5
Name
Cyclone Missile Launcher & Storm Bolter
Points
8
Name
Plasma Cannon
Points
12
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator Gunner
Points
26
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A2•Ld8•Sv2+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Power Sword
Points
1
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator Sergeant
Points
27
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A3•Ld9•Sv2+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Sternguard Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Grav-Cannon & Grav-Amp
Points
5
Name
Heavy Bolter
Points
3
Name
Heavy Flamer
Points
5
Name
Lascannon
Points
13
Name
Missile Launcher
Points
10
Name
Multi-Melta
Points
10
Name
Plasma Cannon
Points
12
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Sternguard Gunner
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Auspex
Points
1
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Maximum Size
1
Minimum Size
1
Name
Sternguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; VANGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Veteran With Jump Pack
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; VANGUARD VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; VANGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; VANGUARD VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Grav-Gun
Points
2
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Name
Grav-Cannon & Grav-Amp
Points
5
Name
Heavy Bolter
Points
3
Name
Lascannon
Points
13
Name
Missile Launcher
Points
10
Name
Multi-Melta
Points
10
Name
Plasma Cannon
Points
12
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Combat Shield
Points
5
Maximum Size
1
Minimum Size
1
Name
Company Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; COMPANY VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Maximum Size
1
Minimum Size
1
Name
Space Wolves Company Veteran With Jump Pack
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; COMPANY VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Boltgun
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Combat Shield
Points
5
Maximum Size
1
Minimum Size
1
Name
Veteran Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; COMPANY VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Maximum Size
1
Minimum Size
1
Name
Space Wolves Veteran Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; COMPANY VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Haywire Mine
Points
5
Maximum Size
1
Minimum Size
1
Name
Incursor
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Haywire Mine; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INCURSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Haywire Mine
Points
5
Maximum Size
1
Minimum Size
1
Name
Incursor Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Haywire Mine; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INCURSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Sniper Rifle
Points
0.0
Name
Las Fusil
Points
5
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Eliminator
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; ELIMINATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Sniper Rifle
Points
0.0
Name
Las Fusil
Points
5
Name
Instigator Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Eliminator Sergeant
Points
19
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; ELIMINATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Medic
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator Helix Adept
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator Sergeant
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Carbine
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Shock Grenades
Points
0.0
Special Rules
This Weapon Does No Inflict Any Damage. If An Enemy INFANTRY Model Is Hit By Any Shock Grenades, It Is Stunned Until The End Of The Next Battle Round And That Model Cannot Fire Overwatch Or Be Readied, And Your Opponent Must Subtract 1 From Hit Rolls Made For The Model.
Name
Grav-Chute
Points
1
Special Rules
A Model With A Grav-Chute Never Suffers From Falling Damage, And Never Falls On Another Model. It It Would, Instead Place This Model As Close As Possible To The Point Where It Would Have Landed. This Can Bring It Within 1” Of An Enemy Model.
Name
Grapnel Launcher
Points
1
Special Rules
A Model With A Grapnel Launcher Can Climb Any Distance Vertically (Up Or Down) When It Makes A Normal Move — Do Not Measure The Distance Moved This Way.
Maximum Size
1
Minimum Size
1
Name
Reiver
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grapnel Launcher; Grav-Chute; Terror Troops; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; REIVER
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Carbine
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Shock Grenades
Points
0.0
Special Rules
This Weapon Does No Inflict Any Damage. If An Enemy INFANTRY Model Is Hit By Any Shock Grenades, It Is Stunned Until The End Of The Next Battle Round And That Model Cannot Fire Overwatch Or Be Readied, And Your Opponent Must Subtract 1 From Hit Rolls Made For The Model.
Name
Grav-Chute
Points
1
Special Rules
A Model With A Grav-Chute Never Suffers From Falling Damage, And Never Falls On Another Model. It It Would, Instead Place This Model As Close As Possible To The Point Where It Would Have Landed. This Can Bring It Within 1” Of An Enemy Model.
Name
Grapnel Launcher
Points
1
Special Rules
A Model With A Grapnel Launcher Can Climb Any Distance Vertically (Up Or Down) When It Makes A Normal Move — Do Not Measure The Distance Moved This Way.
Maximum Size
1
Minimum Size
1
Name
Reiver Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grapnel Launcher; Grav-Chute; Terror Troops; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; REIVER
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Intercessor
Points
15
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Demolitions
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Auxiliary Grenade Launcher
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Intercessor Gunner
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Auxiliary Grenade Launcher; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Hand Flamer
Points
0.0
Name
Chainsword
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Chainsword
Points
0.0
Name
Power Sword
Points
2
Name
Powerfist
Points
4
Name
Thunder Hammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Intercessor Sergeant
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Upper Limit
2
Class
Troopers
Lower Limit
0.0
Units
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Combat Knife
Points
0.0
Name
Astartes Shotgun
Points
0.0
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout
Points
10
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv4+
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Heavy Bolter
Points
3
Name
Missile Launcher
Points
5
Name
Missile Launcher & Camo Cloak
Points
6
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout Gunner
Points
11
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv4+
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Astartes Shotgun
Points
0.0
Name
Chainsword
Points
0.0
Name
Sniper Rifle & Camo Cloak
Points
2
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Scout Sergeant
Points
11
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; SCOUT
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv4+
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Tactical Marine
Points
12
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv3+
Equipment
Default
Equipped
Name
Boltgun
Points
0.0
Name
Flamer
Points
3
Name
Meltagun
Points
3
Name
Plasma Gun
Points
3
Name
Grav-Gun
Points
2
Name
Missile Launcher
Points
5
Name
Heavy Bolter
Points
3
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Tactical Marine Gunner
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A1•Ld7•Sv3+
Equipment
Default
Equipped
Name
Boltgun & Bolt Pistol
Points
0.0
Name
Combi-Flamer
Points
3
Name
Combi-Grav
Points
2
Name
Combi-Melta
Points
3
Name
Combi-Plasma
Points
4
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
1
Name
Grav-Pistol
Points
1
Name
Chainsword
Points
0.0
Name
Powerfist
Points
4
Name
Power Sword
Points
2
Name
Auspex
Points
1
Maximum Size
1
Minimum Size
1
Name
Tactical Sergeant
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TACTICAL MARINE
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Equipped
Name
Accelerator Autocannon
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Suppressor
Points
29
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; FLY; PHOBOS; PRIMARIS; GRAV-CHUTE; SUPPRESSOR
Stats
M12"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Accelerator Autocannon
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Suppressor Sergeant
Points
30
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grav-Chute; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; FLY; PHOBOS; PRIMARIS; GRAV-CHUTE; SUPPRESSOR
Stats
M12"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Equipment
Default
Name
Powerfist
Points
4
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator
Points
25
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A2•Ld8•Sv2+
Equipment
Default
Name
Powerfist
Points
4
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Assault Cannon
Points
5
Name
Heavy Flamer
Points
5
Name
Cyclone Missile Launcher & Storm Bolter
Points
6
Name
Plasma Cannon
Points
12
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator Gunner
Points
26
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A2•Ld8•Sv2+
Equipment
Default
Name
Power Sword
Points
1
Name
Chainfist
Points
6
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Storm Bolter
Points
2
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Chainfist
Points
6
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Terminator Sergeant
Points
27
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Crux Terminatus; Storm Shield; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; TERMINATOR
Stats
M5"•WS3+•BS3+•S4•T4•W2•A3•Ld9•Sv2+
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Sternguard Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Grav-Cannon & Grav-Amp
Points
5
Name
Heavy Bolter
Points
3
Name
Heavy Flamer
Points
5
Name
Lascannon
Points
13
Name
Missile Launcher
Points
10
Name
Multi-Melta
Points
10
Name
Plasma Cannon
Points
12
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Sternguard Gunner
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Special Issue Boltgun
Points
1
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Auspex
Points
1
Name
Special Issue Boltgun
Points
1
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Maximum Size
1
Minimum Size
1
Name
Sternguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; STERNGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; VANGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Veteran With Jump Pack
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; VANGUARD VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; VANGUARD VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Name
Meltabombs
Points
5
Maximum Size
1
Minimum Size
1
Name
Vanguard Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; VANGUARD VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Grav-Gun
Points
2
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Name
Grav-Cannon & Grav-Amp
Points
5
Name
Heavy Bolter
Points
3
Name
Lascannon
Points
13
Name
Missile Launcher
Points
10
Name
Multi-Melta
Points
10
Name
Plasma Cannon
Points
12
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Combat Shield
Points
5
Maximum Size
1
Minimum Size
1
Name
Company Veteran
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; COMPANY VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Maximum Size
1
Minimum Size
1
Name
Space Wolves Company Veteran With Jump Pack
Points
13
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; COMPANY VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A2•Ld8•Sv3+
Equipment
Default
Name
Boltgun
Points
0.0
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Grav-Pistol
Points
1
Name
Hand Flamer
Points
0.0
Name
Inferno Pistol
Points
8
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Maul
Points
1
Name
Power Sword
Points
1
Name
Relic Blade
Points
3
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Grav
Points
4
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Combat Shield
Points
5
Maximum Size
1
Minimum Size
1
Name
Veteran Sergeant
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; COMPANY VETERAN
Stats
M6"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Equipment
Default
Name
Chainsword
Points
0.0
Name
Boltgun
Points
0.0
Name
Combi-Flamer
Points
5
Name
Combi-Melta
Points
9
Name
Combi-Plasma
Points
7
Name
Storm Bolter
Points
2
Name
Flamer
Points
3
Name
Meltagun
Points
7
Name
Plasma Gun
Points
5
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Lightning Claw
Points
1
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Name
Bolt Pistol
Points
0.0
Name
Plasma Pistol
Points
2
Name
Chainsword
Points
0.0
Name
Lightning Claw
Points
2
Name
Power Axe
Points
2
Name
Powerfist
Points
4
Name
Power Sword
Points
1
Name
Storm Shield
Points
5
Name
Thunderhammer
Points
8
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Jump Pack
Points
6
Maximum Size
1
Minimum Size
1
Name
Space Wolves Veteran Sergeant With Jump Pack
Points
14
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Storm Shield; Auspex; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; JUMP PACK; FLY; COMPANY VETERAN
Stats
M12"•WS3+•BS3+•S4•T4•W1•A3•Ld9•Sv3+
Equipment
Default
Equipped
Name
Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Haywire Mine
Points
5
Maximum Size
1
Minimum Size
1
Name
Incursor
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Haywire Mine; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INCURSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Occulus Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Paired Combat Blades
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Haywire Mine
Points
5
Maximum Size
1
Minimum Size
1
Name
Incursor Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Haywire Mine; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INCURSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Equipment
Default
Equipped
Name
Bolt Sniper Rifle
Points
0.0
Name
Las Fusil
Points
5
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Eliminator
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; ELIMINATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Bolt Sniper Rifle
Points
0.0
Name
Las Fusil
Points
5
Name
Instigator Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Eliminator Sergeant
Points
19
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Camo Cloak; Concealed Position; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; ELIMINATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
0.0
Name
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator Helix Adept
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Marksman Bolt Carbine
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Infiltrator Comms Array
Points
5
Maximum Size
1
Minimum Size
1
Name
Infiltrator Sergeant
Points
18
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Infiltrator Comms Array; Concealed Position; Omni-Scrambler; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PHOBOS; PRIMARIS; INFILTRATOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Equipment
Default
Equipped
Name
Bolt Carbine
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Shock Grenades
Points
0.0
Special Rules
This Weapon Does No Inflict Any Damage. If An Enemy INFANTRY Model Is Hit By Any Shock Grenades, It Is Stunned Until The End Of The Next Battle Round And That Model Cannot Fire Overwatch Or Be Readied, And Your Opponent Must Subtract 1 From Hit Rolls Made For The Model.
Name
Grav-Chute
Points
1
Special Rules
A Model With A Grav-Chute Never Suffers From Falling Damage, And Never Falls On Another Model. It It Would, Instead Place This Model As Close As Possible To The Point Where It Would Have Landed. This Can Bring It Within 1” Of An Enemy Model.
Name
Grapnel Launcher
Points
1
Special Rules
A Model With A Grapnel Launcher Can Climb Any Distance Vertically (Up Or Down) When It Makes A Normal Move — Do Not Measure The Distance Moved This Way.
Maximum Size
1
Minimum Size
1
Name
Reiver
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grapnel Launcher; Grav-Chute; Terror Troops; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; REIVER
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Bolt Carbine
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Heavy Bolt Pistol
Points
0.0
Name
Combat Knife
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Default
Equipped
Name
Shock Grenades
Points
0.0
Special Rules
This Weapon Does No Inflict Any Damage. If An Enemy INFANTRY Model Is Hit By Any Shock Grenades, It Is Stunned Until The End Of The Next Battle Round And That Model Cannot Fire Overwatch Or Be Readied, And Your Opponent Must Subtract 1 From Hit Rolls Made For The Model.
Name
Grav-Chute
Points
1
Special Rules
A Model With A Grav-Chute Never Suffers From Falling Damage, And Never Falls On Another Model. It It Would, Instead Place This Model As Close As Possible To The Point Where It Would Have Landed. This Can Bring It Within 1” Of An Enemy Model.
Name
Grapnel Launcher
Points
1
Special Rules
A Model With A Grapnel Launcher Can Climb Any Distance Vertically (Up Or Down) When It Makes A Normal Move — Do Not Measure The Distance Moved This Way.
Maximum Size
1
Minimum Size
1
Name
Reiver Sergeant
Points
17
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Grapnel Launcher; Grav-Chute; Terror Troops; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; REIVER
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Intercessor
Points
15
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Auxiliary Grenade Launcher
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Intercessor Gunner
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; Auxiliary Grenade Launcher; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A2•Ld7•Sv3+
Equipment
Default
Equipped
Name
Bolt Rifle
Points
0.0
Name
Hand Flamer
Points
0.0
Name
Chainsword
Points
0.0
Name
Auto Bolt Rifle
Points
0.0
Name
Stalker Bolt Rifle
Points
0.0
Default
Equipped
Name
Bolt Pistol
Points
0.0
Default
Equipped
Name
Frag & Krak Grenades
Points
0.0
Name
Chainsword
Points
0.0
Name
Power Sword
Points
2
Name
Powerfist
Points
4
Name
Thunder Hammer
Points
8
Maximum Size
1
Minimum Size
1
Name
Intercessor Sergeant
Points
16
Size
1
Special Rules
And They Shall Know No Fear; Transhuman Physiology; ADEPTUS ASTARTES; IMPERIUM; INFANTRY; PRIMARIS; INTERCESSOR
Stats
M6"•WS3+•BS3+•S4•T4•W2•A3•Ld8•Sv3+
Upper Limit
-1
Class
Other
Lower Limit
0.0
Units
Upper Limit
-1
System
Kill Team
// Adeptus Astartes Kill Team